Mindblown: a blog about philosophy.
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Chrono Chronicles
“Vision without action is a daydream. Action without vision is a nightmare.“ – Japanse proverb I came up with the idea for Chrono Chronicles after playing around with some alternative means of interaction in Head in the Clouds. I’m a great admirer of the open/closed drafting game mechanic, where each player gets to choose one […]
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Vortex of Retribution
In a dynamically shifting arena, players harness power-ups and tactical decision-making to outmaneuver an array of relentless foes, each introducing unique and escalating challenges.
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Head in the Clouds
“Head in the Clouds” is an intricate board game in development, inspired by popular mechanics from engine-building, open-drafting, and worker-placement games. I’ve worked on with my fiancee. Our game has evolved significantly through numerous iterations.
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Oh God, It’s Monday
In the 2016 Global Game Jam, our team of seven developers unveiled a unique puzzle game inspired by the theme of “Rituals.” You control all the workers, each with their unique tasks, and the system records your actions, repeating them when you switch characters.
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Amsterdam Board Game Design
I established Amsterdam Board Game Design in an effort to get board game designers together more often. There are currently 250 members, around 50 of which are active and participate in meetings regularly.
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Ant Plant
Ant Plant is a game concept me and my fiancee are playing around with. We haven’t spend a lot of time on the nitty gritty mechanics, but the theme and core gameplay loop have potential.
Got any book recommendations?