Curriculium Vitae



“If you can’t explain something simply, you don’t understand it well enough.”

— Albert Einstein




Name
Date of birth
Adress
Place of residennce
Phone
Email



Jur van Oerle
16 July 1989, Amsterdam
Louise Marie Loeberplantsoen 75
1062DD Amsterdam
+31 64 66 13 558
deleojur@admin

My name is Jur van Oerle and I am very passionate about making and playing games. I have studied ICT (direction Game Technology) at the University of Applied Sciences of Amsterdam (HvA) where I acquired my diploma in June 2014. My background is mostly technical but my main interest in the last few years lies in game design and prototyping, challenging myself to reach higher levels of expertise in how to implement the concept of fun. I’m mostly interested in board games – especially the social aspect intrigues me. In the past few years, I have been working mostly with JavaScript (Phaser.io and other frameworks) and C# (Unity 3D Engine).

Educations

2009 – 2014
2007
2006

HBO ICT (Game Tchnology).
HAVO
VMBO-T

Diploma acquired.
Diploma acquired.
Diploma acquired.

Relevant work experience

December 2017 – present: Teacher at the University of Applied Sciences in Amsterdam. I did a full 360, returning to my roots after working in the game development industry for two years. I use the knowledge I have gained to teach students in the fields of development and design and have learned that the didactical side interests me very much as well. I a lot of ways, the students are much farther than I am, so we can grow together and learn from each other.

September 2016 – 2017: JavaScript developer at CoolGames B.V., situated in the heart of Amsterdam. CoolGames B.V. specializes in HTML5 games for webbrowsers and webview applications. My main tasks include making games for the Facebook Instant messenger platform and other gaming companies such as E.A.’s casual pogo.com. The projects that I have been working on are Tatio’s Arkanoid and CoolGames’ own IPs such as Cookie Connect, Jewel Academy and Daily Sudoku.

January 2016 – July 2016: Unity3D developer at Codeglue. My main task here was to port games to PlayStation 4 and PlayStation Vita (iO by Gamious and Castaway Paradise by Stolen Couch). These games were already published and my primary challenge was to add controller support (gameplay and UI) and implement Sony APIs (trophies and saving/loading data). During my time here I have learned a lot about game development, working together with others and using third party soft- and hardware.

December 2015 – January 2016: Meteor developer at Maxedy inc. in Amsterdam. Meteor is a back- and front end library rolled in one, build in JavaScript to easily make MongoDB database calls. I quit there in good terms, because I was able to start working at CodeGlue in Rotterdam.

October 2014 – October 2015: SalesForce developer at ABSI Netherlands, an implementationpartner of SalesForce (Force.com). I have been working here, among other tasks, in Apex (a language developed by Force.com, closely resembling Java in syntax, with integrated SOQL (SalesForce Object Query Language) support, JavaScript, HTML and AngularJS.

September 2013 – February 2014: Internship at Gray lake Studios. This is a small games company (formerly) situated at the Dutch Games Garden in Utrecht. I have mainly worked on artificial intelligence by means of pheromones, taken from ants and behavior trees (search trees that are specialize in finding alternatives for failing behavior patterns). My theses can be found on my here.

December 2011 – May 2012: Internship at Elements Interactive. This is a company situated in Almere, which specializes in browser and mobile applications. I have worked mostly on front-end applications in Visual C# for Windows Phone 7 (apps that I have worked are the 2012 Dutch SpinAwards and the WTF tabloid application).